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Showing posts with label Ghostcrawler. Show all posts
Showing posts with label Ghostcrawler. Show all posts

Thursday, January 13, 2011

Again With the PvP Nerfs?


Druids have always been known to be one of the most mobile PvP classes in the game. Shifts cancel roots and movement impairing effects, Forms cancel polymorph, Berserk cancels fear, etc etc. But bit by bit, at least on the PTR, all of that is being taken away. Why?



  • Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.
  • Glyph of Entangling Roots redesigned. It now reduces the cast time of Entangling Roots by 0.2 seconds, rather than making it instant cast.
  • Skull Bash (Cat) / Skull Bash (Bear) now prevents spell from that school from being cast for 4 sec, down from 5 sec.
  • Berserk no longer clears the effect of Fear or makes you immune to Fear for the duration.

Druids, unlike other classes, can't cancel snares without shifting. Other classes have that ability.

Some people are proposing that this is because Blizzard sees Ferals as OP and overrepresented in battlegrounds. While this may be true, the reasons for it are different; Feral bleeds were part of the problem and were nerfed on the PTR. Okay, fine. But is having a class that can't be chain-feared by a warlock that bad? Furthermore, the reason Ferals are so common is because they're really the only viable PvP spec in the druid class. The only way you can really fix this is to buff Moonkins; nerfing druids to the point of being incapable of PvP isn't the answer. It's not okay to get rid of our signature PvP mobility.

At this point, all we can do is hope it doesn't go live.

Tuesday, January 4, 2011

Don't Worry!

I'm not dead! I just haven't had the chance to post, what with all of the holiday hubbub and, well.... My newfound addiction to archaeology and programming. ^^'''

Anyway, Ghostcrawler's most recent post details Upcoming Class Changes in light of the first few weeks of Cataclysm.

The one thing in the post that made me so excited that I forgot everything else was:



  • We’re buffing Wild Mushroom. It’s a cool spell that isn’t getting enough play.




  • Can you say, amazing? I'm just wondering how and when. The removal of fear-immunity from Berserk is a real kick in the pants, though. I guess it's not gamebreaking but it was a wonderful utility to break fear as a tank so you can go clean up the aggro, or prevent yourself from sailing into the next pack of mobs.

    I did not see, however, our Mastery on the list of ones that need improving. It's not horrible, but it's just so... boring. I'd really like some change on that end.

    Unfortunately I don't have much to say for other classes at the moment; most of it is just flat buffs and whatnot. So...

    See you next time!
    -Kaleesh