Pages

Thursday, January 13, 2011

Again With the PvP Nerfs?


Druids have always been known to be one of the most mobile PvP classes in the game. Shifts cancel roots and movement impairing effects, Forms cancel polymorph, Berserk cancels fear, etc etc. But bit by bit, at least on the PTR, all of that is being taken away. Why?



  • Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.
  • Glyph of Entangling Roots redesigned. It now reduces the cast time of Entangling Roots by 0.2 seconds, rather than making it instant cast.
  • Skull Bash (Cat) / Skull Bash (Bear) now prevents spell from that school from being cast for 4 sec, down from 5 sec.
  • Berserk no longer clears the effect of Fear or makes you immune to Fear for the duration.

Druids, unlike other classes, can't cancel snares without shifting. Other classes have that ability.

Some people are proposing that this is because Blizzard sees Ferals as OP and overrepresented in battlegrounds. While this may be true, the reasons for it are different; Feral bleeds were part of the problem and were nerfed on the PTR. Okay, fine. But is having a class that can't be chain-feared by a warlock that bad? Furthermore, the reason Ferals are so common is because they're really the only viable PvP spec in the druid class. The only way you can really fix this is to buff Moonkins; nerfing druids to the point of being incapable of PvP isn't the answer. It's not okay to get rid of our signature PvP mobility.

At this point, all we can do is hope it doesn't go live.

0 comments:

Post a Comment